Laine Nooney
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    • Sierra On-Line Memories
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    • T42 Documentary
    • Different Games Conference
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  • Prospective Ph.D.

Teaching Experience

  • I've been teaching collegiate-level courses since 2004. Between my MA and my PhD, I've taken approximately 3 years of practicum training.
  • I have completed the Women's and Gender Studies Graduate Certificate at Stony Brook University.
  • In Spring 2012, I completed the Foundations level Safe Space workshop offered by Stony Brook University's Center for Prevention and Outreach.

Areas of Teaching Expertise

Video Game and Computer History
Video Game and Computer Culture
Media Archaeology
Media Theory and History
Hardware, Platform and Network Studies
Cultural Studies Methodologies
Feminist Methodologies
Women's and Gender Studies

Courses Taught

Histories of Computing: How the Computer Became Personal (S19) ​New York University [co-taught with Tega Brain]

Video Games: Culture and Industry (S14-S15; F18, S19, F19) New York University  |  Current Syllabus

Game Studies: How Do Games Make Money?
(Master's Level, S18, F19) New York University
​

Senior Seminar: How the Computer Became Personal (F17, S18) ​New York University

Project Studio: Visualizing Computer History (Graduate Level, F16) ​Georgia Institute of Technology

Media Archaeology (Graduate Level, S16)
Georgia Institute of Technology

Principles of Information Design (S16, S17) Georgia Institute of Technology

Game Design as Cultural Practice (F15, F16, S17) Georgia Institute of Technology

COMM225: Publication and Design
(F12) William Paterson University 

ARTH256: History of Modern Design (S12) William Paterson University

CCS397: Video Games and Culture (S11) Stony Brook University [co-taught]

CCS335: Gender and Genre in Film: The Witch in Film (SUM10) Stony Brook University

CCS101: Introduction to Cinema and Cultural Studies (SUM09; SUM11; SUM12) Stony Brook University

HUM114: Mythology (S09-S10; S13) Suffolk County Community College

HUM123: Sexuality and Literature (S08) Stony Brook University [Teaching Assistant]

ENG101/102: Introduction to Expository Writing (F04-S06) Kansas State University

Student Projects

Students in my courses frequently explore the intersection of games, computers and history through research, writing and critical making. Below are some creative projects undertaken by students in recent years:
  • An Encyclopedia of the Game Industry: Every semester, NYU undergrads contribute to an online encyclopedia documenting the video game industry of our present, as a resource for the historians of our future.
  • Suffragetto: Archival research and digital tools combine to bring a lost board game about the British suffragette movement back to present-day relevance.
  • Diskwars: Diskwars is a three issue archival ‘zine exploring the early history of software piracy.
  • Our Playful Pasts: An artistic-historical email experiment designed to emulate the slow pace of early computer game consumption. 



ping me: laine.nooney@gmail.com | tweet me: @sierra_offline
© 2020 Laine Nooney.
  • home
  • Research
  • CV
  • Projects
    • Sierra On-Line Memories
    • Mistakes Were Made
    • Softalk Open Discussion Project
    • Academic Coach Taylor
    • JVC Meme Issue
    • T42 Documentary
    • Different Games Conference
    • Freelance Graphic Design
  • Teaching
  • Blog
  • About
  • Prospective Ph.D.