Teaching Experience
Areas of Teaching Expertise
Video Game and Computer History
Video Game and Computer Culture Media Archaeology Media Theory and History Hardware, Platform and Network Studies Cultural Studies Methodologies Feminist Methodologies Women's and Gender Studies |
Courses Taught
Histories of Computing: How the Computer Became Personal (S19) New York University [co-taught with Tega Brain]
Video Games: Culture and Industry (S14-S15; F18, S19, F19) New York University | Current Syllabus Game Studies: How Do Games Make Money? (Master's Level, S18, F19) New York University Senior Seminar: How the Computer Became Personal (F17, S18) New York University Project Studio: Visualizing Computer History (Graduate Level, F16) Georgia Institute of Technology Media Archaeology (Graduate Level, S16) Georgia Institute of Technology Principles of Information Design (S16, S17) Georgia Institute of Technology Game Design as Cultural Practice (F15, F16, S17) Georgia Institute of Technology COMM225: Publication and Design (F12) William Paterson University ARTH256: History of Modern Design (S12) William Paterson University CCS397: Video Games and Culture (S11) Stony Brook University [co-taught] CCS335: Gender and Genre in Film: The Witch in Film (SUM10) Stony Brook University CCS101: Introduction to Cinema and Cultural Studies (SUM09; SUM11; SUM12) Stony Brook University HUM114: Mythology (S09-S10; S13) Suffolk County Community College HUM123: Sexuality and Literature (S08) Stony Brook University [Teaching Assistant] ENG101/102: Introduction to Expository Writing (F04-S06) Kansas State University |
Student ProjectsStudents in my courses frequently explore the intersection of games, computers and history through research, writing and critical making. Below are some creative projects undertaken by students in recent years:
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