SCMS: Society for Cinema and Media Studies
Other academic highlights included the "Debugging Terminology in Video Game History," which previewed some of the great work forthcoming from Henry Lowood and Raiford Guin's co-edited Game History Lexicon, the Platform Studies Roundtable (do we have any agreement on what "platform studies" means? absolutely not), and the Digital Networks panel, which included Patrick Jagoda's breathtaking presentation on network aesthetics. As the Sounding Out! blog reported, the terrain of the conference is shifting; new domains in media studies--sound studies, materialist media studies, videogame studies--are capsizing the long-standing primacy of film (and even television) at this conference. Many of the young scholars I spoke with--ABD grads and jr. faculty--are curious to see if SCMS will be able to hem these increasingly divergent interests together, or if there may be some need for media studies to strike out on its own. Where IS the big-league media studies conference that isn't a tack-on to some other discipline? (as we experience at SCMS, 4H, MLA, ACLA, ICA, etc.)
Marketplace TechReport Interview
Personal Best @ NYU Game Center
Personal Best is excited to welcome our second speaker, Laine Nooney whose lecture will cover some of the founding hits of Roberta Williams' game design career and offer insight on how Williams' understood her own design practice, put in the context of Sierra On-Line as an important company of the 1980s home computer software boom. Furthermore, the contributions of Williams will be framed within the larger context of video game history, and focus on how women like Roberta Williams aren't simply "additions" to a historically male gaming narrative but could actually challenge what we understand the history of games to be.