I'm thrilled to announce the publication of my latest article, "The Uncredited: Work, Women, and the Making of the US Computer Game Industry," now available in the journal Feminist Media Histories. This article is a part of a special issue on feminist video game history, guest edited by Carly Kocurek, and includes articles and interviews by Amanda Phillips, Emma Vossen, Anastasia Salter, TreaAndrea M. Russworm and Samantha Blackmon, Phillip Penix-Tadsen, and Alenda Y. Chang (whose interview with Muriel Tramis, a Martinique game designer who worked at the Sierra subsidiary Coktel Vision, may also be of interest to Sierra fans).
I consider this work an intellectual and spiritual sequel to the first article I ever published, "A Pedestal, A Table, A Love Letter: Archaeologies of Gender in Videogame History," in Game Studies, December 2013. I think this piece illustrates my growth as a historian--a deepening of my engagement with my subject matter, and the centering of labor and political economy within my historical practice.
I will be giving a version of this talk at the Game Developer's Conference 2020, happening in March.